Open to game design roles

PUNEET
PANDIT

Game · Systems · Co-op F2P Design

I tune the systems behind co-op games: loops, economies, and difficulty that hold up under real players. Co-founder and lead designer on Pakwan Rhapsody.

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Years designing systems
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Levels designed
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Platforms built for
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Weapons balanced (DRG study)

About

I'm Puneet Pandit, a systems designer.

For the last two years I co-founded Cracked Keyboards, an indie studio, where I owned core gameplay systems end to end: the co-op loop, the multiplayer architecture, the difficulty progression, and the free-to-play economy for our cross-platform title Pakwan Rhapsody.

What I care about is the part of design that never shows up in a screenshot: why a system holds together, where it breaks under real players, and what to actually change versus what to leave alone. Most of my work lives in spreadsheets and playtests before it reaches a build.

Game / Systems DesignerCo-op · F2P · mobile-firstDelhi-NCR or remote (India)
Puneet Pandit
Selected work

The systems I've built.

Pakwan Rhapsody gameplay still · to add
Flagship · Co-op F2P

Pakwan Rhapsody

Cracked Keyboards · Android, iOS, PC · 2023–2025

A high-pressure co-op cooking game themed on regional Indian cuisines. Cross-platform multiplayer, a tunable level-based difficulty curve, and a hybrid F2P economy built for the Tier-2 Indian market.

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Shots-per-second damage by weapon
Data case study

Weapon Balance

Deep Rock Galactic · independent analysis

A scoped, data-driven balance read of 24 weapons across 8 slots: what the numbers can defend, and where the model itself breaks.

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Delivery Driver gameplay screenshots
Cracked Keyboards · Hyper-casual

Delivery Driver

Cracked Keyboards · Team of 4 · Android & browser · Unity

A hyper-casual runner built around session and difficulty design: keeping a 5–15 minute loop fresh through variation and pacing, not depth.

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Backstory

Experience & work.

2023 — 2025

Game & Systems Designer · Co-Founder

Cracked Keyboards — Indie Game Studio

Owned core gameplay systems on Pakwan Rhapsody: co-op loop, multiplayer architecture (Unity Netcode / Lobby / Relay), the level-based difficulty progression, and a hybrid F2P economy. Led a four-person remote team from GDD to a functional vertical slice.

2021

Marketing & Community (Intern)

Outscal — Game-Dev E-Learning

Ran product launches on Product Hunt, built community documentation databases, and shaped outreach aimed at aspiring game developers.

2020 — 2021

Graphic Designer (Intern)

Food Vybe Technology · Tread Nutrition

Early design work: visual layouts, illustration, and promotional content across the Adobe Creative Suite for two startups.

Toolkit

Design & technical skills.

Design skills

Systems & economy
Core loopsDifficulty scalingProgressionF2P economy (IAP / ads)Game balancingMonetization tuning
Multiplayer & co-op
Co-op designLobby / Relay logicMatchmakingSession stabilityPlayer roles
Production & UX
GDD authoringUX / onboardingLevel designRapid prototypingPlaytest-driven iteration

Technical skills

Engines & languages
Unity (2D / 3D)C#Unity Gaming ServicesUnity Netcode
Data & balancing
Excel / SheetsSQL (PL/SQL foundation)Unity ProfilerA/B thinking
Pipeline & tools
GitFigmaBlenderAdobe Creative SuiteMeshy · Mixamo
Shots-per-second damage by weapon
Featured case study

How I read a balance problem.

My Deep Rock Galactic weapon study is the clearest proof of how I think: scope the question to what the data can defend, group by role, name the model's own limits, and end on a decision, not a chart. It's a short read that shows the reasoning, not just the numbers.

Read the PDF →
Training

Education.

2025 · 40 hrs · Qualified

Essentials of Game Design

Backstage Pass Institute of Gaming
View certificate ↗
2022

Full-stack Game Development Program

Outscal
2022

Advanced Program in Interactive Design & Games

MAAC Pitampura
2021

Bachelor of Computer Applications

BVIMR, New Delhi
2020 · edX Verified

Introduction to Video Game Development with Unity

UPValenciaX · Universitat Politècnica de València
View certificate ↗
Get in touch

Let's talk systems.

If you're building co-op or free-to-play games and want someone who reasons about the loops underneath, I'd like to hear from you.

◉ Delhi, India